Devlog#6 Its Pan-Time!
Hello guys,
today we want to present to you our new features.
Team Working Hours
- Jonas Nuber: 3h
- Tim Schöndorf: 8h
- Tim Wortmann: 15h
New Pan Map
Finally we have a pan map for the burger fight and future dishes. In the future, the extractor hood should also be able to influence the gravity of the map, which already works, but is not yet activated due to the lack of wind particles.
New Bun Enemy
The bun enemy is now added to the burger recipe. He has the following attacks:
- He can throw his right arm with the knife in hand
- He can cut himself open and then continue fighting as two opponents
Full Cutscene Proof of Concept
We have now created a first (slightly trashy) proof of concept cutscene. This will of course be polished and implemented in a much more elaborate manner. However, we don't want to deny you this first option.
Files
Get Cooking Souls
Cooking Souls
A 2D-Bossfighting-Pixel-Game, where you fight different ingredients in a cooking scenario to complete a delicious meal.
Status | Released |
Authors | GreyofDeath, nuberJonas, TimSchoendorf |
Genre | Fighting |
Tags | 2D, Boss battle, Difficult, Fast-Paced, Food, Monsters, Singleplayer, Surreal |
Languages | English |
More posts
- Motivation and MeasurementApr 18, 2024
- Devlog#5 Some Cutscene ExperimentsApr 11, 2024
- Architecture DiscussionApr 04, 2024
- Devlog#4 Menu CompletionApr 02, 2024
- Devlog#3 Big Menu Update!Mar 21, 2024
- Devlog#2 Our first prototypeMar 19, 2024
- Devlog#1 We are Cooking Souls!Mar 08, 2024
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